The difference between the spell damage and the melee and ranged damage is that the formula lacks the minimum 5 damage dealt condition, so unlike melee and ranged damage, where you are certain to deal a little damage always, even if the target would resist it in the case of spells this is not true. Ranged spells work the same way as Bows and Crossbows, except the projectile hits 100% of the time, if the projectile actually lands on the target. Spell damage can be fire, magic or wind and the resistance can be against that specific damage type. The damage calculation follows a really straightforward formula: Wind damage is applied to only one spell and the resistance to it is a hidden statistic. Fire based spells deal fire damage the rest of the spells deal magic damage, however certain enemies can be completely or partly immune to specific spells even though they deal the same type of damage (I elaborate this further later at the spells sections). In Gothic 2 Night of the Raven spells can deal 3 types of damage: Fire, Magic and Wind.
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